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Total War: THREE KINGDOMS - New DLC AvailableTotal War AcademyAbout the GameTotal War: THREE KINGDOMS is the first in the multi award-winning strategy series to recreate epic conflict across ancient China. Combining a gripping turn-based campaign game of empire-building, statecraft and conquest with stunning real-time battles, Total War: THREE KINGDOMS redefines the series in an age of heroes. Total War: THREE KINGDOMS is available on both Mac and Linux via Steam, and is also available on the Mac App Store. Can I make or download mods for THREE KINGDOMS? We announced mod support for Total War: THREE KINGDOMS in July 2019.

A collection of some of the most commonly asked Total War questions – please check here first!

You can find our game and DLC-specific FAQs over at the TotalWar.comblog here.

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  • Mandate of Heaven, the largest and most detailed Total War: THREE KINGDOMS DLC to date, has launched for macOS and Linux. Begin a campaign in 182CE, just before the Yellow Turban rebellion, then play through the conflict deep into the Three Kingdoms period. New characters and six new playable warlords including the Zhang brothers and Emperor Ling.
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Contents

Pro

Where can I go to get involved in the Total War community?

Take a look at our Facebook, Twitter, and Instagram or pay a visit to our official forums.

I’m a YouTuber or streamer and want to make Total War content – can I work with you?

Head over to our influencers contact page or alternatively get in contact with our influencer relations manager Josh Williams via Twitter at @Joshingetorix.

Educational Use and Licensing

I’m an educator – can I use Total War games to teach my students about historical events?

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Yes, of course! We were here together download for mac.

If you’re intending to use Total War games not for profit in an educational context, we think it’s fine to do so. In fact, please tell us about it here because we’d love to hear about your experiences!

We have also taken part in multiple educational events in association with the Ashmolean Museum, having contributed to the Storms, Wars and Shipwrecks summer exhibition as well as illustrating War in the Time of Alfred with the help of Thrones of Britannia as part of the 2018 Festival of Archaeology.

Can I license Total War content, or use your games in a profit-making context?

Please contact our licensing team at SEGA here for further details. If you’d like monetise content on video sharing sites such as YouTube, please refer to the Community section of this FAQ.

What is Total War Access?

Total War Access is our Total War account sign-in that gives you access to exclusive content and free giveaways like game content, money-off deals, audio tracks, ebooks, and anything else we think you might enjoy.

You can also agree to us sending you regular email updates about Total War through it (but you don’t need to do that to get the free stuff).

We’re planning on expanding Total War Access over time to offer even more benefits in exchange for the opportunity to tell you about the latest Total War news and offers – find out more here.

Ultimately, being able to contact you directly is really valuable to us as it helps us tell you about new games and products we have coming up. In exchange, we’ll give you some great freebies and exclusives – even if you’d rather opt out of our mailing list. However, we hope our emails will prove so useful to you that you won’t want to opt out, so we’ll keep working on that to make them as entertaining and relevant as possible.

Do I have to sign up for Total War Access?

A Total War Access account is required for certain onlineand free-to-play games, like Total War Battles: KINGDOM, and to log on to ourofficial forums.

I’m having technical issues – where can I get help?

If you’re having technical issues with your game and need toget in touch with Total War support, you can do so at the Total War support homepage or by making a ticket withSEGA support.

Please make sure to disable all mods before contactingsupport.

How do I report bugs?

The best place to report a bug is in the relevant gamesection of the official Total War forum,for example:

What should I do if I have any post-purchase problems?

For any purchase-related issues – including non-functioning product keys – please contact the retailer that you bought your Total War game from.

What’s the plan with Total War?

In recent years we’ve beenreally well supported by our publisher SEGA, with the aim of delivering moreTotal War games to more players across the world.

What’s important is that wecontinue to make really high-quality Total War games, but we also want to growour capabilities to deliver more post-launch content, explore new and differenttypes of Total War games, and support them for as long as we can and playersenjoy them.

In recent years you’ll haveseen free-to-play and mobile games, as well as us releasing fantasy-themedgames for the first time. We want to bring more Total War to more people, butwe always want to make our games as good as possible – because then we get tomake more. We think that’s a good thing, because we love making strategy gamesand making the Total War series the best it can be.

The core historical epic-sizedstrategy game will always be at the heart of what we do, but you’ll see uscontinue to add new Total War experiences alongside that in the future – muchas we have for the last six or seven years.

What’s the difference between Era, Character and Saga classes of Total War?

  • Era class Total War games are our big AAA main releases. They herald a new era in time as well as for the Total War series, and are a leap forward in both tech and feature sets for the franchise. Era titles include THREE KINGDOMS, EMPIRE, ROME, and WARHAMMER.
  • Character class Total War games are standalone follow-ups to the Era main titles. They typically follow on closely from the timeline depicted in those games, or are a prequel to them. Most importantly, they are themed around a notable character, telling the story of their life or being set in a time dominated or heavily influenced by them. Crucially they are expansions on the time, themes, and features of the preceding Era game. So, while there will be a host of new content and features, you can expect to see some familiar visuals and systems from the title they follow on from. Character titles include NAPOLEON and ATTILA.
  • Saga class Total War games are smaller standalone titles that focus on a flashpoint of history – one of those powder keg moments in time in which anything could have happened. Typically covering just a few years or decades, Sagas aren’t intended to have the scope and scale of an Era Total War game but rather focus on that pivotal moment, exploring all the potential angles and interesting new features for the series at the same time. Our first Saga title was THRONES OF BRITANNIA, and we have since welcomed FALL OF THE SAMURAI to the Saga family.

What’s the difference between the various types of DLC (downloadable content) that are available for Total War?

We often refer to DLC that’sfree for owners of the main game as “Free-LC”. Aside from general updates andimprovements to the main game, Free-LC is sometimes released alongside normalDLC and can add a range of things such as new units, characters, and playablefactions as well as entire new races and expansions. Any available Free-LC foryour Total War game will be marked as free in the DLC section of the relevantSteam product page – make sure to check it out and pick up any you might be missing.

With a few exceptions, DLC forTotal War most commonly comes in one of two types: Faction Packs or CampaignPacks.

  • Faction Packs (also known as Culture Packs or Lord Packs) typically add new ways to play through the main game. Depending on the title, these could be new playable factions or characters, and can include new campaign or battle mechanics, new units, and other new elements in support of the general theme of the pack. Typical examples include Empires of Sand and Slavic Nations for Total War: ATTILA, The King & The Warlord and The Grim & The Grave for Total War: WARHAMMER, and Pirates & Raiders and Nomadic Tribes for Total War: ROME II.
  • Campaign Packs typically add new expansive areas, entire new playable races, and/or new campaigns to the game. These will be particularly large expansions to the main game and will feature a considerable amount of new content. Typical examples include Hannibal at the Gates for Total War: ROME II, Age of Charlemagne for Total War: ATTILA, and Curse of the Vampire Coast for Total War: WARHAMMER II.

Why do you release Blood Packs for some Total War games? Why isn’t it just free?

Blood Packs (where available)are DLCs that add additional gore and blood effects along with additional mature-ratedelements to game for those players of an appropriate age who wish to add them.

As released, Total War gamesare typically ESRB Teen or PEGI 16+ rated (or equivalent based on the localterritory’s age-rating requirements). With up to a quarter of our player baseunder 18, we’ve no plans to increase the age rating for future Total War titlesand prevent those players from enjoying our games.

Instead, as we appreciate someplayers might prefer a bloodier battlefield, we put extra work into creating aBlood Pack for some titles, which can be purchased by those who wish to addmore claret to their games.

We don’t make Blood Packsavailable for free as, while technically it would then increase the base agerating of the game and so defeat the point, the main reason is that it costs usto make it in the same way as any other additional content.

We do understand that someplayers like to have blood in their games as soon as possible, so in recentyears we have prioritised the DLC effort to start on blood effects soon afterthe main game is completed, shortening its arrival after launch.

Is working on the development of one game slowing down the development of another?

No – as you can see from all the new Total War games and DLCin the past few years, we’re able to get you more Total War content than weused to.

As a studio, we’re now ten times larger than we were when wemade ROME: Total War. We’re one of the biggest in Europe, and we’re still recruiting.Each Total War project has its own team, and you can check out what they’re upto by reading our blog.

What is your patching policy?

There’s no specific “patching policy” for Total War. It’sgenerally efficient to patch the game as we release new content, though we doissue hotfixes and independent patches depending on the circumstances. We doknow that players would like to see more frequent patching and balancing, andthat’s something we’re looking into in great detail for future titles.

Why do you offer pre-order incentives?

We obviously want our games to be played by as many peopleas possible at launch, so it’s useful and very effective for us to reward earlyadopters.

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We could promote the game’s launch through advertising inother ways (like buying adverts on websites) but we think that spendingmarketing budget on creating content for the game that can then be offered forfree is also a good way of promoting it.

Why isn’t the collector’s edition available in my country?

Whether a collector’s edition is available in your countrydepends on both local retailers and market conditions, something that isunfortunately beyond our control.

Why do you make DLC?

At launch, a Total War game is a vast and epic experience,and we always strive to make the best possible game we can.

But, given the scale of our vision, we can’t realisticallyfit everything we want to into a single game while also asking a reasonableprice for it. We could theoretically make a game twice as big for twice theprice, but that would make us very nervous as not everyone would want that andwe couldn’t expect to sell as many copies – it would be a significant risk tothe studio. We would rather provide players with thousands of hours of possiblegameplay at launch and then continue to add to that in interesting and variedways post launch that players can pick and choose from.

As such, for the last ten years we’ve been adding additionalcontent to Total War games after launch. Europa universalis iv: fredmans epistles crack. Sometimes this is free content andsometimes it is paid for, but all helps us deliver more gameplay and choice tothe player than we ever managed before.

We’ve learnt a lot in the last decade about DLC and, whilesome DLCs are seen as better than others, all have been very successful andenabled us to continue to make more content and more games. We do read andanalyse all player feedback about DLCs, including what you would most like tosee next, and have changed our plans in the past in order to match thoseexpectations.

Have you released DLC for DLCtitles?

This is something we haven’t done previously and currentlyhave no plans to. However, that doesn’t rule out the possibility of us doing soin the future.

What is a mod?

As their name suggests, mods are modifications to existinggames. These fan-made add-ons are usually not officially supported by gamestudios, and can potentially alter almost every aspect of a game.

How do I get a mod?

The easiest way to download a mod for your game is to headto the Steam Workshop for the game in question (here’s WARHAMMER II’s,for example), where you can browse through the mods others have uploaded. Ifyou find something you like, hit subscribe and the mod will be downloaded. Ifyou no longer want the mod, click unsubscribe and it will be removed.

How do I activate or deactivate a mod?

When you launch your game, the game launcher will pop up. Onthis launcher, click the Mod Managerbutton to see a list of all the mods you have installed. Activate mods byclicking the checkbox next to them – a tick in this box means they’re enabled.Deactivate them by clicking again to remove the tick. Now when you play thegame, the selected mods will load up and modify your game. If there’s anexclamation mark in the box, this means that the mod is out of date.

Are mods safe?

Mods are safe to install, but please note that in most casesthese are fan projects made by one or a handful of individuals. As such, theyare not subject to the same degree of testing and balancing as the base game.Because of this, when you use mods you may encounter bugs caused by them orhave gameplay experiences that are very different to what you are used to. It’sbest to keep experimenting until you find the right mods for you.

Can I use more than one mod at once?

Yes. However, be aware that some mods may change the same thingand clash, so always read the mod description to see what it is and isn’tcompatible with.

Can I play multiplayer with mods?

There are many mods that can be used in multiplayersituations, both in battles and the campaign map. However, there is a higherrisk that things will not work as intended in this situation. A good rule ofthumb is that all participants in a multiplayer session should be using theexact same mod list.

What should I do if I have feedback on a mod?

The Steam Workshop gives you a place to make comments on amod and talk to the author directly. Be polite, constructive, and don’t forgetto thank them if you enjoyed it – making a mod can be quite a laborious process,and a little kindness goes a long way!

Can I make a mod?

Yes, and we’ve provided the modding community with a number of tools to make it easier to do so.

The Total War Assembly Kit (TWeAK) allows you to make edits directly to .pack files (which hold all the information in the mod “packed” up into a single file, hence the name).

For example, you can download TWeAK for Total War: WARHAMMER II by following these steps:

  1. Go to the Library drop-down menu in Steam
  2. Go to Tools
  3. Find Total War: WARHAMMER II – Assembly Kit BETA in the list
  4. Right-click and select Install Game

TWeAK includes:

  • DaVE (Database Visual Editor) – Mostaspects of the game are stored in tables, whether it’s the cost of a unit, theturns it takes to build a structure, or the conditions that need to be met foran event message to pop up on the campaign map. These are all things that canbe edited, deleted, or added to the game database through DaVE
  • Terry (Terrain Metadata Editor) – Thistool allows you to create custom battle maps, giving you control over theenvironment, the objects in it, and the rules that define how battles takeplace within it
  • BOB (Build in One Button) – Whetheryou’re making a map, creating images, writing scripts, or making edits to thegame’s database, BOB takes the edits you’ve made and builds them into a packfile ready for the game to read

Are Total War games historically accurate?

The term we use in our approach to history and itsrepresentation in our games is historical authenticity. We aim to create gameswhich evoke the feel and spirit of an age as much as the events that actuallyoccurred in it, and this is influenced by many things: chiefly our research andreading around the period of course, and we consult closely with leading periodhistorians.

But we are also influenced by media portrayals, in cinemaand TV for example, as these are also important cultural touchstones for thepeople who’ll be playing our games. These may affect the colour palette wechoose for a game, or the visual direction we take. Total War: THREE KINGDOMS’design language, for example, blends ancient Chinese ink-brush techniques withmodern aesthetics. It’s not historically accurate overall, but is designed togrant a sense of authenticity to today’s sensibilities.

When it comes to Total War, accuracy is a granular term. Youcan apply it to parts, but not the whole. We actually aim for accuracy withmany elements of the game: arms and armour, tactics, fighting styles, andhistorical events which occur during the course of a campaign, for example.These elements help to make the overall experience more authentic, and accuracyis therefore a very important part of the mix.

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At the outset of a historical Total War campaign, we aim fora relatively accurate starting point, with all the major factions, cultures andcharacters portrayed as best we can in the year the game begins. But the momentthe player moves their first army, the experience immediately becomesahistorical. Player agency in the historical sandbox is the major foundation ofthe series. If we were to force players down the road of a linear historicalnarrative, it would cease to be a Total War game.

And ultimately, Total War is a computer game. It is not designed to replace history books or documentaries. It’s designed to entertain people in today’s age. This doesn’t stop us aiming for accuracy in certain aspects, and nothing thrills us more than hearing from players whose fascination with history began with playing a Total War game. In the final count, if an aspect of history prevents us making an enjoyable game, we take licence and design with fun as the objective.

How do I get my 30th Anniversary Regiments of Renown?

You can download your 30th Anniversary Regiments via the Total War Access dashboard.

For more information about the 30th Anniversary Regiments ofRenown, check out theblog post.

Do I need to have Total War: WARHAMMER installed in order to play the Mortal Empires campaign in Total War: WARHAMMER II?

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No – as long as Total WAR: WARHAMMER is in your Steamlibrary, you don’t need to have it installed in order to play the MortalEmpires campaign in Total War: WARHAMMER II.

Is Total War: WARHAMMER a trilogy?

Yes.

Everything that has an army book in 8th editionis fair game for potential inclusion, and we intend to make a complete trilogywithin the limitations of the source material.

None of these answer my WARHAMMER question!

We’ve got more information in thisAMA with the developers – your question may very well be answered there.

What is Total War: THREE KINGDOMS?

The latest major historical title in the award-winning Total War PC strategy series, and the first to be set in Ancient China. The game begins in the year 190 CE, and charts the events and conflicts that began with the collapse of the Han Dynasty and led to the formation of the three kingdoms of Wei, Shu, and Wu. To learn more about the game, head over to its Steam page.

How do I get started playing the game?

THREE KINGDOMS overhauls many existing Total War gameplay systems and introduces many new ones. For new players, we recommend first playing as the warlord Cao Cao, whose campaign is relatively forgiving. The early turns of the campaign will provide you with some scripted guidance to help you get to grips with the game.

We’ve also produced a number of tutorial videos – and acomplete glossary of terms – to help you understand the game, from the basicsof how to generate income, raise armies, and go to war to advanced espionageactions and managing character interactions. From launch onwards, you’ll beable to find guidance on all such matters over at the Total War Academy.

Can I play THREE KINGDOMS on Mac or Linux?

Total War: THREE KINGDOMS is available on both Mac and Linuxvia Steam,and is also available on the MacApp Store.

Can I make or download mods for THREE KINGDOMS?

We announced modsupport for Total War: THREE KINGDOMS in July 2019.

Where can I learn more about the Three Kingdoms period?

There are many online resources to learn about the ThreeKingdoms period, such as itsWikipedia entry. We also highly recommend Oversimplified’s excellent,easily digestible video history of the period on YouTube.

Our webcomicalso provides a nice visual dramatisation of events, and for detailedbackgrounds of some of the key personalities of Three Kingdoms China – who alsoappear in the game as playable faction leaders – check out our warlord profiles.

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Having access to the source code was a necessity, and the engine was advanced even if it was geared towards single-player games. But I think the engine was chosen for being pretty rather than for its technical merits for making Total War THREE KINGDOMS Mandate of Heaven igggames. I DARE you to post a PS4 screenshot on the internet and say it looks good. Within abour 20-30 minutes, you’ll have a neckbeard there. He’ll start dumping all those “Crysis” screenshots from 2007, or maybe a “Total War THREE KINGDOMS Mandate of Heaven dlc download” nowadays. The point of it is: no game will ever look as impressive as a good-ish series of FPS games. So, Roberts, remembering that people weren’t very happy with “Freelancer’s” graphics when he revealed it, decided he would use “the prettiest engine ever” to show off his new spaceship game. It’s the only thing that makes sense to me. Saying he did it just for the FPS features in it don’t really add up. The engine was kind of notorious for net-coding issues, and he wanted to make a giant massively multiplayer game based on it? I don’t buy it.

Keep in mind: he’s been out of the game 12 years, and probably didn’t fully understand how big of a challenge this was going to be. That’s the only logical explanation for me. He knew it had issues, but severely underestimated how long it would take to fix. Even now, net-coding is still the biggest concern. CHRIS ROBERTS: “We still gotta work on the networking for all these rigid entities to, sort of, be efficient, so they’re not always sending messages like it’s…” CHRIS ROBERTS: “Basically, you know, if a cup sitting on this table, and it’s not moving,” Total War THREE KINGDOMS Mandate of Heaven download: “there is no reason for it to, say, update, there is no reason for it to do anything over the network.” CHRIS ROBERTS: “CryEngine doesn’t really work that way, so we’ve been spending a lot of time, and we still ARE spending a lot of time trying to fix and refactor that.” CHRIS ROBERTS: “You’re sort of seeing problems that come with the Total War THREE KINGDOMS Mandate of Heaven old way of doing, because, really, it was built as a sort of single-player game,” CHRIS ROBERTS: “so a lot of the updating is, sort of, very, sort of, like, player-centric.” CHRIS ROBERTS: “But the problem we have is: so, for instance, if, you know, there’s 16 players on a “Crusader” map, and they all go to different comms arrays,” CHRIS ROBERTS: “well, they’re all triggering different AI in different spots on the server,” CHRIS ROBERTS: “and it’s running all these AI, and then it’s also telling every single client what all these AI are doing.” CHRIS ROBERTS: “But if I’m flying around and I’m, you know, near comm array, you know, A over here, and someone’s at comm array B over there,” CHRIS ROBERTS: “I don’t really need to know what’s happening in comm array B – I just need to know what’s happening around my area.

Let’s give the benefit of the doubt. Maybe he wanted to make a really good FPS game as a basis, and then build up in scale? So the FPS thing would be one of the first things released, right? Well, no – it disappeared! I’ve got some ideas on what happened though. I’m gonna explain this to people who don’t know how the modules work (Total War THREE KINGDOMS Mandate of Heaven free download), but alphas of the game had been released in pieces. One might be just the hangar, one – “Arena Commander” – is nothing but combat, the one called “Crusader” is flying around this small mini-system. “Star Marine” was supposed to come out between “Arena Commander” and “Crusader”. It was all about FPS arena combat. The footage you’re seeing now is from November 2014, so it was definitely MADE. In fact, throughout 2015 they had these constant weekly updates, saying that the game was “very close” – it was about to be released. It seemed like it’s coming out next week rather than next year. But then the updates stopped, with only a vague statement by Chris later, saying that they hadn’t gotten it to a comfortable level yet. So what happened to it? Well, CIG thought it would be a good idea to outsource the FPS portion of the game to another developer.

That’s not super unreasonable. They didn’t have the monstrous funding and staff power they have now. Although, outsourcing a critical part of your game that’s using an engine that’s being constantly updated and tweaked might not have been the best idea. They outsourced it to a company called IllFonic. You might not have heard of them. Their latest project was doing the co-op for… “Sonic Boom”… But they have experience doing standalone FPS games before. They’re responsible for the bubonic plague that was the “Total War THREE KINGDOMS Mandate of Heaven” remake. So what do these two games have in common? They both use CryEngine. They’re sort of a McDonald’s for CryNet multiplayer. CIG probably hired them, knowing that they’ve worked on Total War THREE KINGDOMS Mandate of Heaven.

So they outsourced an integral part of their game to a company known for shoddy workmanship. An understandable idea, but probably a bad one. They were still showing progress they were making though, so they had to be supportive of their work. I see two options as to how it vanished without a trace. One: like other products they’ve made, it was bad and not fun (or, alternatively, it wasn’t up to Chris Roberts’ ridiculously high standards). Because the scope and scale of the game had changed so much since they had pitched it to IllFonic, it might have not been good enough anymore. For whatever reason, the work just didn’t meet the standard. Or two: the game didn’t function. It’s possible CIG wasn’t keeping IllFonic up to date with their engine changes. For whatever technical reasons, “Star Marine” wouldn’t merge with the rest of “Star Citizen”. Either way, the result was them scrapping “Star Marine”, taking what assets they could use, and then throwing the rest out, to start over.

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It was around the same time the company was already in some controversy for people thinking the game was gonna fail and funds were being leaked. So what do you think would happen? Was Chris Roberts going to post a letter that said: “The game is doing just fine. Everything is on schedule. But, by the way, as a side note, we’ve scrapped all of “Star Marine” and are starting over”? HELL. NO. They shoved the body under the floorboards and prayed no one would look for it! They would get so much bad press it’s unreal! Starting over can happen in game development, but they weren’t gonna share that when people were already skeptical about them. Especially since they needed the money to keep coming in. So now is the time to talk about that “other controversy”. I can safely say that everyone involved was being an idiot. Total War THREE KINGDOMS Mandate of Heaven pc download In late September, last year, The Escapist posted an article titled “Eject! Eject! The “Star Citizen” going to crash and burn!” Except for some history at the end, it was mainly based on some blog posts. The main article it referred to, called “The Long Con”, actually appears to be pretty well-researched, but when you actually read through it, a lot of the more damning claims don’t have a citation. They come from an “unknown source” or leaker, which is hard to verify. It was also written by Derek Smart – a self-declared rival of Chris Robertses for over 20 years now. And when I say “rival”, I mean like a lemonade stand versus the Coca-Cola company. But their astronomical difference in success hasn’t stopped Derek from being critical of the project. If you take his quotes out of context, they sound more like Scipio Aemilianus.

He sounds like he’s about to burn Carthage and put its inhabitants to the sword, instead of just blogging about some spaceship video game. Anyways, the company responded to the article by posting a brief bullet point list, showing how its information could be invalid and, that’s not what happened. In response, Chris Roberts posted a 5000 word rant against the article. He started talking about… Gamer Gate? And posting Twitter screen-caps? I couldn’t believe this was real when I saw it! This isn’t a joke! So, throughout this letter, he’s trying to, like, attack and discredit Derek Smart, but he really doesn’t need to do any of this! He doesn’t even rebuke the points until the end of the letter! And even then, he still brings Derek Smart into his answers! If he’s the giant attention-seeking troll you’re claiming him to be, you just made his wildest dreams come true. Why would a CEO get so defensive over a blog that a nobody wrote? So, of course, he gave Derek Smart more credibility than he ever had before. And then, to make things more stupid and confusing, The Escapist posted a new article, from more anonymous sources! The last article had some quotes that seemed… possible… but these new claims were insane. Like claiming senior staff were sending out memos, calling people “faggot retards”, but the offended people never forwarded or saved these emails. Senior staff would loudly say things like “We aren’t hiring a black girl!” in front of employees. I know one of the employees used to have some really edgy shit on their website, but this wasn’t the same person. And they were years ago, and they apologized for them.

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It also claimed that they didn’t want to hire people over 40, despite a lot of the staff looking like Crypt Keeper’s stunt doubles… Pretty sure they have a lot of non-white employees, too. It got so bad that The Escapist had to explain where each source came from. They did a terrible job at it. One of the person-vetting sources claimed they used an ID card with information blacked out, but the company doesn’t use ID cards… Chris Roberts, on his quest to get me to drink more, posted a new letter. He even let everyone know that corporate legal had told him not to post it! In it, he threatened to sue The Escapist, unless they apologized to staff, retracted the letter and then let a third party investigate them for corruption or something. The Escapist politely told him to piss off. The situation was so baffling to me, I thought it would be a good idea to interview Derek Smart. I had told him I’d be doing this video in mid-April, even before my “EVE Online” review was out. Later, when I was doing research on him, the game, the video and all the drama, I told him it was time for the interview. He did want the questions pre-screened, which I didn’t have a problem with. I told him I was curious about where his sources came from. I also wanted to know if he thought it was hypocritical to be nitpicking a “Star Citizen” alpha so heavily, when he has his own game in Early Access, called “Total War THREE KINGDOMS Mandate of Heaven download”, which is reportedly barely functional. He suddenly became very difficult to get ahold of. He would ask what times were available, and I’d give them to him, but he wouldn’t respond with when HE could do it. It became a continual “maybe next week”. For the record, he was very polite when I was talking to him. I also went to CIG to see if I could get some answers on the new development budget – how it’s changed since Kickstarter – but they didn’t have time for that. All too busy on the game. There are better interviewers anyways… [high-pithed squeaking] CHRIS ROBERTS: “So, mining asteroids definitely gonna involve digging holes, and drilling holes, and going down inside.

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