Gemini Wars For Mac



  1. Gemini Wars For Mac Osx
  2. Gemini Wars For Mac Os
  3. Gemini Wars For Mac Download
Gameplay
Sound
Graphics
Value
Genre: Strategy & War
Min OS X: 10.5.8

Gemini Wars
July 9, 2012 | Franklin Pride
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Download Gemini Os X 10.6.8 - real advice. Gemini 2: The Duplicate Finder and 1 more program. In Gemini Wars, you can build an infinite number of turrets, even right next to where the enemies warp into the system. It's ridiculous. At the end of a long level, you can easily have built up a few hundred turrets around the map, which makes those locations impossible to assault. Iceberg Interactive Gemini Wars Editor’s Note: The following article is reprinted from Macworld UK. Visit Macworld UK’s blog page for the latest Mac news from across the Atlantic.



Click to enlargeFocus Fire

Mac OS X: 10.5.8 | CPU: Intel | RAM: 2 GB | Graphics: 256 MB VRAM

MacGemini

I don't usually step into first-person when writing these reviews. After all, it isn't about me, it's about you the player. However, this game is written in Unity so I have to note a combination of bias and over-criticalness about how I view this game. On the one hand, I'm very happy to see a game on sale using the Unity engine, but on the other I've coded numerous games/utilities with the engine so it's very obvious to me when things are a little sloppy and/or easily adjusted. With that in mind, back to the usual review! -Frank

Review:

It's not very often that you see a space strategy game released these days. Aside from Sins of a Solar Empire and its expansions, there haven't really been any major new entrants. This is generally because of the expectations placed on the sub-genre. There has to be a research tree, there have to be planets you can utilize somehow, and the gameplay needs to take place on a very large playing field. On top of that, you also need the multiple sides, understandable interface, and macro-commands that all strategy games utilize. Despite the difficulty, Camel 101 has decided to try its hand with Gemini Wars.

At least on the basic side, they've succeeded. There are multiple classes of ships you can produce from the bases you construct on larger planetoids, you have research you have to develop to effectively compete against the different sides opposing you, and each map is set up in a way that promotes large battles. You also have unique upgrades you can attach to the larger ships, a limited number of ships you can produce that's increased by the number of your military bases, and static defenses you can construct to hold off enemy attacks.

Unfortunately, on the grander design side of things, the game fails to hold any interest. You may have multiple varieties of ships, but the larger ships always defeat smaller ships that total to the same supply usage. As a result, there's no variety in combat if you want to win. You just crank out as many high-level ships as you can, clump them together, focus fire, and win. It's not difficult and it's certainly not engaging. What makes matters worse is that the health and shields for your units are very strong and their attacks are weak. As a result, even in large battles, it can take upwards of ten minutes to finish destroying all the enemy ships. This is faster when you have a superior force, of course, but similar ones almost always tend to take forever to kill.

The research is similarly lackluster. You can build research bases infinitely, so long as you have space around a military base. As a result, instead of the lengthy research of games like Master of Orion II and Galactic Civilizations, you can easily research all the possible technology in the first 10-20 minutes of each level. There aren't that many pieces of research to gather, either, as each of the six categories only holds ten items at most. So, what inevitably ends up happening is that you grind out all the research as fast as you can, and then ignore it for the rest of the level.

Your system defenses are also rather broken. In most games you have limited options in this area. A space station, maybe a minefield. In Gemini Wars, you can build an infinite number of turrets, even right next to where the enemies warp into the system. It's ridiculous. At the end of a long level, you can easily have built up a few hundred turrets around the map, which makes those locations impossible to assault. The computer never builds turrets, thankfully, or the game would literally be impossible. As it stands, however, it's extremely easy to defend, kill all the enemy ships, and then counter with your own for an easy win.


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Gemini Wars For Mac Osx


Iceberg Interactive’s Gemini Wars is now available at the Macgamestore (http://www.macgamestore.com). It requires Mac OS X 10.5.8 or higher and costs US$39.95.

Gemini Wars For Mac Os

Here’s how the game is described: “Gemini Wars is a real time strategy game set in space, where the player controls fleets of ships, space stations and planetary bases. The game takes place in the year 2178, in the Gemini sector — a contested but relatively calm region of space.

Gemini Wars For Mac Download

“An ongoing war between two factions — United Space Federation and Alliance of Free Worlds — has reached a stalemate, until new events unravel. Action can be fought in one single star system, or in multiple star systems — each with its own set of planets — where traveling is done through stargates. Players have the power to attack and destroy enemy fleets and structures, colonize and invade planets, build outposts and orbital stations, and execute boarding actions using marine special forces.”